Author Topic: Invictus [F1] - RULES AND RACE PROCEDURES PART 1  (Read 394 times)

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Craig8728

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Invictus [F1] - RULES AND RACE PROCEDURES PART 1
« on: July 04, 2017, 10:22:36 pm »
Invictus Racing League
F1 Rules and Race Procedures




Welcome to Invictus Racing League. Please take the time to familiarise yourself with Invictus Racing League’s Rules and Race Procedures. IRL’s Rules and Race Procedures are designed to promote and ensure clean and fair racing. Members are required, expected and personally responsible to do their very best to ensure clean/safe racing at all times. IRL’s rules include guidelines for general behaviour on the forum, track and league participation.



CONTENTS

1. PRE-RACE
1.1 RACE THREAD
1.2 ABSENCE

2. RACE DAY
2.1 RACE LOBBY
2.2 CAR SELECTION
2.3 PSN LEAGUE CHAT
2.4 RACE FORMAT
2.5 HEADSETS
2.6 STREAMING/LIVE BROADCASTS
2.7 RECORDING RACES

3. RACING RULES
3.1 QUALIFYING
3.2 CLEAN RACING
3.3 CORNER CUTTING
3.4 SAFETY CAR & VIRTUAL SAFETY CAR
3.5 TYRE SELECTION
3.6 PIT STOPS
3.7 DRAG REDUCTION SYSTEM (DRS)



1. PRE-RACE

1.1 Race Thread – A Race Thread will be created prior to each League Race by the League Admin. The thread will contain a circuit map, key information and some questions to prompt discussion about the upcoming race. We encourage all our members to participate and contribute to the League community and to remain active on the forum.

1.2 Absence – If for any reason that you are unable to attend a League Race, it is the responsibility of each member to inform the appropriate League Admin as soon as possible. It is every member’s responsibility to ensure that the League Admin has received your notice of non-attendance. When informing a League Admin, a valid reason must be given for non-participation; non-attendance because you don’t like the track, or a response of “I can’t race this week” will be viewed as an uninformed absence.

When informing the League Admin, it must be the person themselves who contact the Admin. Notifications from friends or fellow members are not sufficient. Sufficient notice is also required.

Notification of non-attendance less than one hour prior to race start is not sufficient and will be marked as an uninformed absence.
If any member fails to attend two races without sufficiently informing the League Admin, their position within the League will be withdrawn.



2. RACE DAY

2.1 Race Lobby – The Race lobby will be created by the League Admin (Host) at 7.50pm. The Race will begin at 8pm, although if a member is running late and has appropriately notified the League Admin the Race start can be delayed no later than 8.15pm. Race delays will be at the League Admin’s discretion.
Members are reminded NOT TO press “READY” in the lobby until instructed to do so by the League Admin. This is to ensure that all members who intend to attend the race are present.

2.2 Car Selection – It is the responsibility of every member to ensure that they are in the correct car. Failure to adhere to this ruling will result in disqualification from the race results.

2.3 PSN League Chat – League Admins will create a discussion thread on PSN and will invite all relevant members. This will allow further race discussion between members, and for each League Admin to relay important information to its members.

2.4 Race Format – F1 Races will consist of:

“Short-Qualifying”
50% Race Distance
Dynamic weather
Official Session Time
Full Vehicle Damage
Strict Cornering Rules
Parc Ferme will be ON
Formation Lap and Safety Car will be set to ON.


2.5 Headsets – Members are encouraged and advised to appropriately use headsets to communicate with other members. Any member attempting to distract another driver at any time, or who uses their headset to abuse or intimidate other members will be disqualified from the race and may result in League Removal (Ban).

2.6 Streaming/Live Broadcasts – The only person permitted to Live Broadcast each race is the designated League Commentator. Any other League member discovered Live Broadcasting their race will be disqualified from the race and will receive a one-race ban. If it is the member’s second offence they will be removed from the League entirely.

2.7 Recording Races – As an alternative to Live Broadcasting, members are encouraged to record their races. The PS4 will allow you to record 60 minutes of game play. If any member is uncertain about how to do this, please contact the League Admin for instruction.



3. RACING RULES

3.1 Qualifying -  It is the responsibility of each member to find free space on track when beginning a “Flying-Lap”. When on a flying-lap it is not required to yield for a faster car approaching from behind.

3.1.1 In/Out Laps - It is each member’s responsibility that when on an “IN or OUT LAP” to give way without blocking or impeding other drivers. Members are advised to stay off the racing line to minimise obstruction. Blocking or Impeding another driver will result in a penalty.

3.1.2 Qualifying Participation – Setting a qualifying time is at the discretion of each League member. It is NOT mandatory to participate in qualifying. 

3.1.3 Retirement from QualificationIT IS NOT permitted to retire on track during qualifying. IT IS NOT permitted to deliberately/intentionally destroy or crash your car with the purpose of retirement from the session.

If, after you have set a qualifying lap where you then proceed to crash (retire) your car, whether it is intentional or not, you will incur a 30 SECOND TIME PENALTY after the race; this is to avoid the issue of starting on a different tyre to gain an advantage whether it's done on purpose or not.
This Ruling applies only if the member has qualified inside the top 10 positions. Unless, at the time of crashing the tyre on the vehicle was not the tyre that set the fastest lap.
If this is a first offence drivers will receive a 30 SECOND TIME PENALTY; if a driver continues to breach this rule they will receive an automatic ONE-RACE BAN and possible exclusion from Invictus Racing League.


3.2 Clean Racing – It is expected that all members race cleanly/safely AT ALL TIMES. No contact should occur between cars on track. Each member is required and expected to do their best to avoid contact with other drivers. We recognise that accidents can happen, however if you are at fault for causing a collision, you are likely to receive a penalty.


AN EXAMPLE OF CLEAN AND FAIR RACING




3.2.1 Formation Lap GuidelinesALL DRIVERS are required to complete the Formation Lap. Drivers are not allowed to intentionally skip the Formation Lap by making contact with another driver. Drivers who are discovered intentionally colliding with another driver during the Formation Lap will receive a 10 SECOND TIME PENALTY to their race time.

Once the Formation Lap begins drivers are required to wait until the leading cars move from the grid. Drivers MUST hold position during the Formation Lap. OVERTAKING AND PAUSING the game initiating the AI to take over their car is NOT PERMITTED. Any drivers who breach this rule will receive a 10 SECOND TIME PENALTYwhich will be added to their race time.

Throughout the Formation Lap, DO NOT drive recklessly or dangerously by weaving excessively, or suddenly slow down in front of another driver. Drivers are reminded to maintain a SAFE distance to the driver ahead without creating a large gap in the queue.

3.2.2 Spatial Awareness – Being aware of where other drivers are on track is the responsibility of every driver and is essential during a race. It is vital that care is taken at the beginning of each race and while battling on track for position.

3.2.3 Deliberate Contact – Deliberately or intentionally crashing into another car will result in immediate and permanent expulsion from Invictus Racing League.

3.2.4 Accidental Contact – If you accidentally cause a collision or are responsible for taking another car off track, you MUST slow down and safely allow the affected car(s) back in front of you on track. If any member does not adhere to this ruling they are likely to receive a harsher penalty from the Race Stewards if the incident is reported.

This rule can only be overruled if the affected driver informs you to carry on over their headset.

3.2.5 Lag Collisions – The above ruling still applies if lag (connection issues) is the cause of the incident, when it is obvious that your lag is the cause of another driver “going-off”. Each member is responsible for ensuring that their connection is strong enough to ensure safe on-track racing and participation. Lag-collisions are classed as an “Unfair-Overtake”.

3.2.6 Overtaking – Drivers are advised to not be too aggressive when attempting overtaking. As the chasing/overtaking car it is your responsibility in ensuring that contact is avoided when overtaking.

3.2.7 Defending – Excessive weaving (anything that constitutes more than a single-movement) and intentional blocking (a late move to defend) is not permitted. While defending, choose a line on the track and stick to it. Ensure that the attacking driver has sufficient time to react to your defensive manoeuvre.

3.2.8 Forcing Another Driver Off Track - Forcing another driver off track through not leaving enough room (a car’s width) on corner entry or exit is not permitted. If an attacking car is alongside you while entering/exiting a corner, you must adjust your line to avoid contact.
Being “Sufficiently Alongside” (where the attacking car’s nose is alongside or ahead of defending car’s sidepod) warrants being left room.

3.2.9 Returning to Track – If you spin off or leave track, it is each driver’s responsibility to ensure that they return to track in a SAFE manner; re-joining track immediately is ill-advised. It is safer to allow drivers to pass before returning to track. Anyone who returns to track unsafely resulting in a collision while be severely reprimanded.

3.2.9.1 Reset to Track - This is not permitted, any drivers found violating this rule will receive a 10 SECOND TIME PENALTY.

3.2.9.2 Lapping Other Drivers – It is advised, that when approaching another car to lap, to alert the other driver of your presence using headsets. This will reduce the likelihood of a collision.

3.3 Corner Cutting – Invictus Racing League will use STRICT Cornering rules. Cars must keep two wheels within track limits AT ALL TIMES. Track Boundaries are clearly marked by the white lines, NOT by the edge of the KERBS. Track limits also apply to Pit Entry/Exit at all tracks. Corner cutting and track extending to gain an advantage is not permitted. Consistently breaching this ruling will result in a penalty.

3.3.1 Off-Track Overtaking – If you overtake another driver with all four wheels off track, or as a consequence of cutting a corner, you must slow down and give the position back.

3.4 Safety Car & Virtual Safety Car – During the SC or VSC drivers MUST NOT EXCEED the DELTA time indicated by the game.

3.4.1 Safety Car - If you are the lead car driving up to the Safety Car, drivers are reminded to take caution due to the pace of the Safety Car. The Lead Car driver behind the Safety Car, is advised to maintain a safe distance; this is to avoid/minimise incidents caused by lag.
During the Safety Car period, it is prohibited to drive dangerously by weaving excessively or to suddenly slow down in front of another driver. Drivers are reminded to maintain a safe distance to the car ahead without creating a large gap in the queue.

3.4.2 Returning to Race Pace after Safety Car Period – After a Safety Car Period, the pace of the “pack” is at the discretion of the Lead Car. It is the lead driver’s responsibility to maintain a CONSISTENT pace. However, the Lead Car is permitted to gradually slow their pace to allow a gap to the Safety Car before restarting the race; excessive “speeding-up and slowing-down” is not permitted when the Safety Car is returning to the Pit-Lane. This is to avoid collisions when all drivers are in close formation. Any driver who is found to suddenly alter their pace will receive a 30 SECOND TIME PENALTY and may receive a one race ban.

3.4.3 Pit-Stop during the Safety Car – Drivers making a pit-stop during the Safety Car period are required to leave a gap between themselves and the Safety Car to ensure that they DO NOT overtake the Safety Car in the Pit-Lane. As a consequence of not following this ruling everyone behind the Safety Car will be told to overtake the Safety Car which causes major delays to the Safety Car period and possibly other issues.

3.4.4 Intentionally Bringing out the Safety CarIT IS PROHIBITED TO PARK/CRASH your car with the purpose of bringing out the Safety Car. Anyone deliberately crashing out/rage-quitting in a manner that results in a Safety Car phase will receive a race ban.

3.4.5 Virtual Safety Car - Drivers are expected to maintain a POSITIVE DELTA during the VSC and on the conclusion of VSC. Drivers are expected to maintain a positive delta until GREEN FLAGS indicate a return to race pace NOT FROM THE INSTRUCTIONS OF THE ENGINEER. If anyone is suspected of breaching this rule they will be asked to produce video evidence. If it is proven that a driver has breached this rule a 10 SECOND TIME PENALTY will be applied.
If drivers are unable to provide video evidence the penalty will also be applied. NOT HAVING VIDEO EVIDENCE IS NOT A VALID DEFENCE.

3.5 Tyre Selection – Drivers who qualify within the Top 10 positions will start the race on the tyre compound that they set their fastest qualifying lap on. Drivers that start the race outside the Top 10 positions will have a free choice of their starting tyre compound.
Drivers MUST use 2 from the 3 available tyre compounds during each race. Where a track has declared a MANDATORY tyre compound, drivers must use 1 of the mandatory sets during the race.
If the weather conditions become WET during the race it is not required to use 2 different DRY tyre compounds.

During Qualifying if a driver uses a WET tyre compound (Intermediates/Wets) for DRY track conditions, or vice-versa, they will be informed to leave the race lobby immediately and may receive further disciplinary action.

3.6 Pit-stops – Drivers must remain within the white line when entering/exiting the Pits. Any drivers who cause a dangerous situation by either crossing the Pit Entrance/Exit Line, make a late-dive into the pits or do so in a way that clearly gives a time or track advantage will receive a 10 SECOND TIME PENALTY.   

3.6.1 Manual Pit-Stop – Pit Assist will be OFF. It is required that all drivers complete a manual pit-stop. Drivers are required to brake appropriately to slow down to the required speed limit prior to the Pit-Lane Marker Boards.
Any driver discovered pausing the game on their Pit-Stop, allowing the AI to perform the necessary braking and Pit-Entry will receive a 30 SECOND TIME PENALTY.

3.7 Drag Reduction System (DRS) – Driving in a dangerous and unsporting manner to gain advantage during the race, particularly to gain the use of DRS is prohibited. This kind of driving includes, but is not limited to, violently decelerating and/or steering when in front of a following car and deliberately allowing the following car to pass you in order to gain DRS activation yourself; drivers discovered attempting this will be disqualified from the Race Results automatically. Further action will be discussed by League admins and may result in race bans or removal from Invictus Racing League.















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